dxgi_swapchain_set_fullscreen_state() is a mere wrapper of wined3d_swapchain_state_set_fullscreen() now.
Signed-off-by: Zhiyi Zhang zzhang@codeweavers.com --- dlls/dxgi/swapchain.c | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c index e2757b5f006..432c114d848 100644 --- a/dlls/dxgi/swapchain.c +++ b/dlls/dxgi/swapchain.c @@ -159,18 +159,6 @@ HRESULT dxgi_get_output_from_window(IDXGIFactory *factory, HWND window, IDXGIOut return DXGI_ERROR_NOT_FOUND; }
-static HRESULT dxgi_swapchain_set_fullscreen_state(struct wined3d_swapchain_state *state, - const struct wined3d_swapchain_desc *swapchain_desc) -{ - HRESULT hr; - - wined3d_mutex_lock(); - hr = wined3d_swapchain_state_set_fullscreen(state, swapchain_desc, NULL); - wined3d_mutex_unlock(); - - return hr; -} - static HRESULT dxgi_swapchain_resize_target(IDXGISwapChain1 *swapchain, struct wined3d_swapchain_state *state, const DXGI_MODE_DESC *target_mode_desc) { @@ -437,7 +425,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d11_swapchain_SetFullscreen wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &swapchain_desc); swapchain_desc.output = dxgi_output->wined3d_output; swapchain_desc.windowed = !fullscreen; - hr = dxgi_swapchain_set_fullscreen_state(state, &swapchain_desc); + hr = wined3d_swapchain_state_set_fullscreen(state, &swapchain_desc, NULL); wined3d_mutex_unlock(); if (FAILED(hr)) { @@ -893,7 +881,7 @@ HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_devi goto cleanup; }
- if (FAILED(hr = dxgi_swapchain_set_fullscreen_state(state, desc))) + if (FAILED(hr = wined3d_swapchain_state_set_fullscreen(state, desc, NULL))) { WARN("Failed to set fullscreen state, hr %#x.\n", hr); IDXGIOutput_Release(swapchain->target); @@ -2264,7 +2252,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d12_swapchain_SetFullscreen goto fail; wined3d_mutex_lock(); wined3d_desc.windowed = !fullscreen; - hr = dxgi_swapchain_set_fullscreen_state(swapchain->state, &wined3d_desc); + hr = wined3d_swapchain_state_set_fullscreen(swapchain->state, &wined3d_desc, NULL); wined3d_mutex_unlock(); if (FAILED(hr)) goto fail;