Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 45de4a10d1a..df92b53f1f5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2906,10 +2906,10 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc return WINED3DERR_INVALIDCALL; }
- if (!(desc->usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)) - && (flags & WINED3D_TEXTURE_CREATE_MAPPABLE)) + if ((flags & WINED3D_TEXTURE_CREATE_MAPPABLE) && !((desc->usage & WINED3DUSAGE_DYNAMIC) + || (desc->bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL)))) WARN("Creating a mappable texture that doesn't specify dynamic usage.\n"); - if (desc->usage & WINED3DUSAGE_RENDERTARGET && desc->access & WINED3D_RESOURCE_ACCESS_CPU) + if (desc->bind_flags & WINED3D_BIND_RENDER_TARGET && desc->access & WINED3D_RESOURCE_ACCESS_CPU) FIXME("Trying to create a CPU accessible render target.\n");
pow2_width = desc->width; @@ -2955,7 +2955,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc texture->pow2_height = pow2_height;
if ((pow2_width > d3d_info->limits.texture_size || pow2_height > d3d_info->limits.texture_size) - && (desc->usage & WINED3DUSAGE_TEXTURE)) + && (desc->bind_flags & WINED3D_BIND_SHADER_RESOURCE)) { /* One of four options: * 1: Do the same as we do with NPOT and scale the texture. (Any