In D3D12 it is legal to concurrently overwrite descriptors, we can't handle that. This patch locks descriptors from being overwritten by two threads at the same time.
Signed-off-by: Derek Lesho dlesho@codeweavers.com --- libs/vkd3d/resource.c | 91 ++++++++++++++++++++++++++++++++------ libs/vkd3d/vkd3d_private.h | 3 ++ 2 files changed, 80 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 463f373..603434d 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1947,8 +1947,13 @@ static void d3d12_desc_destroy(struct d3d12_desc *descriptor, void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) { + pthread_spinlock_t *resource_lock; + assert(dst != src);
+ pthread_spin_lock(dst->lock); + resource_lock = dst->lock; + d3d12_desc_destroy(dst, device);
*dst = *src; @@ -1959,6 +1964,8 @@ void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, { vkd3d_view_incref(src->u.view); } + + pthread_spin_unlock(resource_lock); }
static VkDeviceSize vkd3d_get_required_texel_buffer_alignment(const struct d3d12_device *device, @@ -2322,19 +2329,23 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, { struct VkDescriptorBufferInfo *buffer_info; struct d3d12_resource *resource; + pthread_spinlock_t *resource_lock; + + pthread_spin_lock(descriptor->lock); + resource_lock = descriptor->lock;
d3d12_desc_destroy(descriptor, device);
if (!desc) { WARN("Constant buffer desc is NULL.\n"); - return; + goto done; }
if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) { WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); - return; + goto done; }
buffer_info = &descriptor->u.vk_cbv_info; @@ -2355,6 +2366,10 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + + done: + descriptor->lock = resource_lock; + pthread_spin_unlock(resource_lock); }
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags) @@ -2466,23 +2481,27 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor, { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; + pthread_spinlock_t *resource_lock; + + pthread_spin_lock(descriptor->lock); + resource_lock = descriptor->lock;
d3d12_desc_destroy(descriptor, device);
if (!resource) { vkd3d_create_null_srv(descriptor, device, desc); - return; + goto done; }
if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_srv(descriptor, device, resource, desc); - return; + goto done; }
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) - return; + goto done;
vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS; vkd3d_desc.allowed_swizzle = true; @@ -2559,11 +2578,15 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor, }
if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) - return; + goto done;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor->u.view = view; + + done: + descriptor->lock = resource_lock; + pthread_spin_unlock(resource_lock); }
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags) @@ -2761,6 +2784,11 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { + pthread_spinlock_t *resource_lock; + + pthread_spin_lock(descriptor->lock); + resource_lock = descriptor->lock; + d3d12_desc_destroy(descriptor, device);
if (!resource) @@ -2768,7 +2796,7 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d if (counter_resource) FIXME("Ignoring counter resource %p.\n", counter_resource); vkd3d_create_null_uav(descriptor, device, desc); - return; + goto done; }
if (d3d12_resource_is_buffer(resource)) @@ -2781,6 +2809,10 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d FIXME("Unexpected counter resource for texture view.\n"); vkd3d_create_texture_uav(descriptor, device, resource, desc); } + + done: + descriptor->lock = resource_lock; + pthread_spin_unlock(resource_lock); }
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, @@ -2888,13 +2920,17 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) { struct vkd3d_view *view; + pthread_spinlock_t *resource_lock; + + pthread_spin_lock(sampler->lock); + resource_lock = sampler->lock;
d3d12_desc_destroy(sampler, device);
if (!desc) { WARN("NULL sampler desc.\n"); - return; + goto done; }
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER @@ -2904,19 +2940,23 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
if (!(view = vkd3d_view_create())) - return; + goto done;
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->u.vk_sampler) < 0) { vkd3d_free(view); - return; + goto done; }
sampler->magic = VKD3D_DESCRIPTOR_MAGIC_SAMPLER; sampler->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLER; sampler->u.view = view; + + done: + sampler->lock = resource_lock; + pthread_spin_unlock(resource_lock); }
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, @@ -2950,22 +2990,26 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; + pthread_spinlock_t *resource_lock; + + pthread_spin_lock(rtv_desc->lock); + resource_lock = rtv_desc->lock;
d3d12_rtv_desc_destroy(rtv_desc, device);
if (!resource) { FIXME("NULL resource RTV not implemented.\n"); - return; + goto done; }
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) - return; + goto done;
if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format); - return; + goto done; }
if (desc) @@ -3013,7 +3057,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev assert(d3d12_resource_is_texture(resource));
if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) - return; + goto done;
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV; rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); @@ -3023,6 +3067,10 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev rtv_desc->layer_count = vkd3d_desc.layer_count; rtv_desc->view = view; rtv_desc->resource = resource; + + done: + rtv_desc->lock = resource_lock; + pthread_spin_unlock(resource_lock); }
/* DSVs */ @@ -3170,6 +3218,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_desc_destroy(&descriptors[i], device); + pthread_spin_destroy(descriptors[i].lock); + vkd3d_free((void*)descriptors[i].lock); } break; } @@ -3181,6 +3231,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_rtv_desc_destroy(&rtvs[i], device); + pthread_spin_destroy(rtvs[i].lock); + vkd3d_free((void*)rtvs[i].lock); } break; } @@ -3192,6 +3244,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_dsv_desc_destroy(&dsvs[i], device); + pthread_spin_destroy(dsvs[i].lock); + vkd3d_free((void*)dsvs[i].lock); } break; } @@ -3367,6 +3421,15 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
+ for (unsigned int i = 0; i < desc->NumDescriptors; i++) + { + struct d3d12_desc *cur_desc = (struct d3d12_desc *) (object->descriptors + (i * descriptor_size)); + pthread_spinlock_t *lock = vkd3d_malloc(sizeof(pthread_spinlock_t)); + + pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE); + cur_desc->lock = lock; + } + TRACE("Created descriptor heap %p.\n", object);
*descriptor_heap = object; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index bd9670e..6f1a957 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -466,6 +466,7 @@ void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN; struct d3d12_desc { uint32_t magic; + pthread_spinlock_t *lock; VkDescriptorType vk_descriptor_type; union { @@ -521,6 +522,7 @@ HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, struct d3d12_rtv_desc { uint32_t magic; + pthread_spinlock_t *lock; VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width; @@ -541,6 +543,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev struct d3d12_dsv_desc { uint32_t magic; + pthread_spinlock_t *lock; VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width;
Mac OS doesn't have pthread_spinlock_t.
September 11, 2019 2:18 PM, "Derek Lesho" dlesho@codeweavers.com wrote:
In D3D12 it is legal to concurrently overwrite descriptors, we can't handle that. This patch locks descriptors from being overwritten by two threads at the same time.
Signed-off-by: Derek Lesho dlesho@codeweavers.com
libs/vkd3d/resource.c | 91 ++++++++++++++++++++++++++++++++------ libs/vkd3d/vkd3d_private.h | 3 ++ 2 files changed, 80 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 463f373..603434d 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1947,8 +1947,13 @@ static void d3d12_desc_destroy(struct d3d12_desc *descriptor, void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) {
- pthread_spinlock_t *resource_lock;
assert(dst != src);
- pthread_spin_lock(dst->lock);
- resource_lock = dst->lock;
d3d12_desc_destroy(dst, device);
*dst = *src; @@ -1959,6 +1964,8 @@ void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, { vkd3d_view_incref(src->u.view); }
- pthread_spin_unlock(resource_lock);
}
static VkDeviceSize vkd3d_get_required_texel_buffer_alignment(const struct d3d12_device *device, @@ -2322,19 +2329,23 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, { struct VkDescriptorBufferInfo *buffer_info; struct d3d12_resource *resource;
- pthread_spinlock_t *resource_lock;
- pthread_spin_lock(descriptor->lock);
- resource_lock = descriptor->lock;
d3d12_desc_destroy(descriptor, device);
if (!desc) { WARN("Constant buffer desc is NULL.\n");
- return;
- goto done;
}
if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) { WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
- return;
- goto done;
}
buffer_info = &descriptor->u.vk_cbv_info; @@ -2355,6 +2366,10 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- done:
- descriptor->lock = resource_lock;
- pthread_spin_unlock(resource_lock);
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags) @@ -2466,23 +2481,27 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor, { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view;
- pthread_spinlock_t *resource_lock;
- pthread_spin_lock(descriptor->lock);
- resource_lock = descriptor->lock;
d3d12_desc_destroy(descriptor, device);
if (!resource) { vkd3d_create_null_srv(descriptor, device, desc);
- return;
- goto done;
}
if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_srv(descriptor, device, resource, desc);
- return;
- goto done;
}
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
- return;
- goto done;
vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS; vkd3d_desc.allowed_swizzle = true; @@ -2559,11 +2578,15 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor, }
if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
- return;
- goto done;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor->u.view = view;
- done:
- descriptor->lock = resource_lock;
- pthread_spin_unlock(resource_lock);
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags) @@ -2761,6 +2784,11 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) {
- pthread_spinlock_t *resource_lock;
- pthread_spin_lock(descriptor->lock);
- resource_lock = descriptor->lock;
d3d12_desc_destroy(descriptor, device);
if (!resource) @@ -2768,7 +2796,7 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d if (counter_resource) FIXME("Ignoring counter resource %p.\n", counter_resource); vkd3d_create_null_uav(descriptor, device, desc);
- return;
- goto done;
}
if (d3d12_resource_is_buffer(resource)) @@ -2781,6 +2809,10 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d FIXME("Unexpected counter resource for texture view.\n"); vkd3d_create_texture_uav(descriptor, device, resource, desc); }
- done:
- descriptor->lock = resource_lock;
- pthread_spin_unlock(resource_lock);
}
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, @@ -2888,13 +2920,17 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) { struct vkd3d_view *view;
- pthread_spinlock_t *resource_lock;
- pthread_spin_lock(sampler->lock);
- resource_lock = sampler->lock;
d3d12_desc_destroy(sampler, device);
if (!desc) { WARN("NULL sampler desc.\n");
- return;
- goto done;
}
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER @@ -2904,19 +2940,23 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
if (!(view = vkd3d_view_create()))
- return;
- goto done;
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->u.vk_sampler) < 0) { vkd3d_free(view);
- return;
- goto done;
}
sampler->magic = VKD3D_DESCRIPTOR_MAGIC_SAMPLER; sampler->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLER; sampler->u.view = view;
- done:
- sampler->lock = resource_lock;
- pthread_spin_unlock(resource_lock);
}
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, @@ -2950,22 +2990,26 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view;
- pthread_spinlock_t *resource_lock;
- pthread_spin_lock(rtv_desc->lock);
- resource_lock = rtv_desc->lock;
d3d12_rtv_desc_destroy(rtv_desc, device);
if (!resource) { FIXME("NULL resource RTV not implemented.\n");
- return;
- goto done;
}
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
- return;
- goto done;
if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format);
- return;
- goto done;
}
if (desc) @@ -3013,7 +3057,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev assert(d3d12_resource_is_texture(resource));
if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
- return;
- goto done;
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV; rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); @@ -3023,6 +3067,10 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev rtv_desc->layer_count = vkd3d_desc.layer_count; rtv_desc->view = view; rtv_desc->resource = resource;
- done:
- rtv_desc->lock = resource_lock;
- pthread_spin_unlock(resource_lock);
}
/* DSVs */ @@ -3170,6 +3218,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_desc_destroy(&descriptors[i], device);
- pthread_spin_destroy(descriptors[i].lock);
- vkd3d_free((void*)descriptors[i].lock);
} break; } @@ -3181,6 +3231,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_rtv_desc_destroy(&rtvs[i], device);
- pthread_spin_destroy(rtvs[i].lock);
- vkd3d_free((void*)rtvs[i].lock);
} break; } @@ -3192,6 +3244,8 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_dsv_desc_destroy(&dsvs[i], device);
- pthread_spin_destroy(dsvs[i].lock);
- vkd3d_free((void*)dsvs[i].lock);
} break; } @@ -3367,6 +3421,15 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
- for (unsigned int i = 0; i < desc->NumDescriptors; i++)
- {
- struct d3d12_desc *cur_desc = (struct d3d12_desc *) (object->descriptors + (i *
descriptor_size));
- pthread_spinlock_t *lock = vkd3d_malloc(sizeof(pthread_spinlock_t));
- pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE);
- cur_desc->lock = lock;
- }
TRACE("Created descriptor heap %p.\n", object);
*descriptor_heap = object; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index bd9670e..6f1a957 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -466,6 +466,7 @@ void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN; struct d3d12_desc { uint32_t magic;
- pthread_spinlock_t *lock;
VkDescriptorType vk_descriptor_type; union { @@ -521,6 +522,7 @@ HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, struct d3d12_rtv_desc { uint32_t magic;
- pthread_spinlock_t *lock;
VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width; @@ -541,6 +543,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev struct d3d12_dsv_desc { uint32_t magic;
- pthread_spinlock_t *lock;
VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width; -- 2.23.0
Chip
Hi Chip,
Can't those be preprocessor defined to be using this ? I presume this is a user space lock.
https://developer.apple.com/library/archive/documentation/System/Conceptual/...
bill
September 11, 2019 6:23 PM, "Bill Huey (hui)" bill.huey@gmail.com wrote:
Hi Chip,
Can't those be preprocessor defined to be using this ? I presume this is a user space lock.
https://developer.apple.com/library/archive/documentation/System/Conceptual/... inlock.3.html
They are, but they're deprecated. The new routines are in <os/lock.h>.
In any case, this patch can't go in as is.
bill
Chip
On Thu, Sep 12, 2019 at 5:18 AM Derek Lesho dlesho@codeweavers.com wrote:
- for (unsigned int i = 0; i < desc->NumDescriptors; i++)
- {
struct d3d12_desc *cur_desc = (struct d3d12_desc *)
(object->descriptors + (i * descriptor_size));
pthread_spinlock_t *lock =
vkd3d_malloc(sizeof(pthread_spinlock_t));
pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE);
cur_desc->lock = lock;
- }
On Linux, pthread_spinlock_t is just a single int (not sure about the Mac equivalent but probably similar). It's more efficient to declare cur_desc->lock as a pthread_spinlock_t rather than a pointer to one in allocated memory.
On 9/11/19 11:11 PM, Conor McCarthy wrote:
On Thu, Sep 12, 2019 at 5:18 AM Derek Lesho <dlesho@codeweavers.com mailto:dlesho@codeweavers.com> wrote:
+ for (unsigned int i = 0; i < desc->NumDescriptors; i++) + { + struct d3d12_desc *cur_desc = (struct d3d12_desc *) (object->descriptors + (i * descriptor_size)); + pthread_spinlock_t *lock = vkd3d_malloc(sizeof(pthread_spinlock_t)); + + pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE); + cur_desc->lock = lock; + }
On Linux, pthread_spinlock_t is just a single int (not sure about the Mac equivalent but probably similar). It's more efficient to declare cur_desc->lock as a pthread_spinlock_t rather than a pointer to one in allocated memory.
Yes, however the entire d3d12_desc structure is memset away, including the lock. Another solution to this problem would involve using "descriptor headers" that go in between the _desc structures in heap->descriptors.