Signed-off-by: Zebediah Figura z.figura12@gmail.com --- include/wine/wined3d.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index cedacb06e15..48d77510f5a 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2385,8 +2385,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_vie struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx); struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device, unsigned int idx); -struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view( - const struct wined3d_device_context *context); HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps); HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); @@ -2547,6 +2545,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const enum wined3d_shader_type shader_type, unsigned int idx); struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state( const struct wined3d_device_context *context, unsigned int *stencil_ref); +struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view( + const struct wined3d_device_context *context); struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context, enum wined3d_format_id *format, unsigned int *offset); struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,