Hello wine-devel,
I'm curious as to why you decided to put vkd3d into a separate repo instead of the main wine repo. After all and AFAIK, it's the first dlls to get such a special treatment. How comes?
I was wondering for a while now, and I've probably just missed it, mind giving me a short explanation or link to one?
Regards, Fabian Maurer
On Sat, Jan 26, 2019, 02:54 Fabian Maurer <dark.shadow4@web.de wrote:
Hello wine-devel,
I'm curious as to why you decided to put vkd3d into a separate repo instead of the main wine repo. After all and AFAIK, it's the first dlls to get such a special treatment. How comes?
I was wondering for a while now, and I've probably just missed it, mind giving me a short explanation or link to one?
Regards,
Fabian Maurer
Fwiw, both wine-gecko and wine-mono are separate repositories, this isn't new territory.
I was wondering for a while now, and I've probably just missed it, mind giving me a short explanation or link to one?
The idea is that you can use it to port a d3d12 game to Linux without depending on the rest of Wine, see e.g. https://repo.or.cz/vkmodelviewer.git .
On Sat, 26 Jan 2019 at 13:28, Stefan Dösinger stefandoesinger@gmail.com wrote:
I was wondering for a while now, and I've probably just missed it, mind giving me a short explanation or link to one?
The idea is that you can use it to port a d3d12 game to Linux without depending on the rest of Wine, see e.g. https://repo.or.cz/vkmodelviewer.git .
Yeah, pretty much this.
I see, thanks for explaining!
Regards, Fabian Maurer