Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 8 ++++---- dlls/wined3d/device.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 1f187f34769..18a516c606e 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1759,10 +1759,10 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC }
/* Context activation is done by the caller. */ -void context_bind_dummy_textures(const struct wined3d_context *context) +void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) { - const struct wined3d_dummy_textures *textures = &wined3d_device_gl(context->device)->dummy_textures; - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_dummy_textures *textures = &wined3d_device_gl(context_gl->c.device)->dummy_textures; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; unsigned int i;
for (i = 0; i < gl_info->limits.combined_samplers; ++i) @@ -2279,7 +2279,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi * are not created yet. In that case, they will be created (and bound) by * create_dummy_textures right after this context is initialized. */ if (wined3d_device_gl(device)->dummy_textures.tex_2d) - context_bind_dummy_textures(context); + wined3d_context_gl_bind_dummy_textures(context_gl);
/* Initialise all rectangles to avoid resetting unused ones later. */ gl_info->gl_ops.gl.p_glScissor(0, 0, 0, 0); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 4ec4022dce6..3acaee6e70b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -803,7 +803,7 @@ static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl *de
checkGLcall("create dummy textures");
- context_bind_dummy_textures(&context_gl->c); + wined3d_context_gl_bind_dummy_textures(context_gl); }
/* Context activation is done by the caller. */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6402ec13357..94623580109 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2082,6 +2082,7 @@ void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl, const struct wined3d_device *device) DECLSPEC_HIDDEN; void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN; +void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl, GLenum target, GLuint name) DECLSPEC_HIDDEN; void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN; @@ -2238,7 +2239,6 @@ void wined3d_raw_blitter_create(struct wined3d_blitter **next,
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
-void context_bind_dummy_textures(const struct wined3d_context *context) DECLSPEC_HIDDEN; void context_copy_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *dst, GLenum dst_binding, const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;