On some implementations we could use VK_FORMAT_D24_UNORM_S8_UINT instead, but that's not universally supported.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/utils.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index be3ad90107a..5e9673f2c76 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4203,6 +4203,7 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format, {WINED3DFMT_D32_FLOAT_S8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, }, {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT, }, {WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, }, + {WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, }, }; VkFormat vk_format = VK_FORMAT_UNDEFINED; VkImageFormatProperties image_properties;