I have seen some mentions of work on DirectPlay. Who is currently working on this, and what are the implementation plans?
I am mainly curious if it is planned to be network compatible with the same programs running on Windows. There could be some drawback to this, because the old versions of DirectPlay are not NAT friendly. So in the case of Wine, if the user is running a program that uses an old version of DirectPlay (i.e. the DX6 version), perhaps we could give them the choice to maintain compatibility with Windows clients (and thus be subject to NAT issues), or to use a more robust WINE-only version instead, perhaps an identical protocol to the one that would be implemented to support the later more robust versions of DirectPlay.
On Thu, 22 Apr 2004 17:49:43 -0500, Ryan Underwood wrote:
I have seen some mentions of work on DirectPlay. Who is currently working on this, and what are the implementation plans?
AFAIK nobody. I haven't seen any DirectPlay patches for ages. Not many games use it.
I am mainly curious if it is planned to be network compatible with the same programs running on Windows.
Kind of pointless if it isn't, given that the only reason to use it is to play games with friends
If you want to work on it, go right ahead...
thanks -mike
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Hi all,
On Friday 23 April 2004 13:21, Mike Hearn wrote:
On Thu, 22 Apr 2004 17:49:43 -0500, Ryan Underwood wrote:
I have seen some mentions of work on DirectPlay. Who is currently working on this, and what are the implementation plans?
AFAIK nobody. I haven't seen any DirectPlay patches for ages. Not many games use it.
It's not really exact :) I have added and done some work on the dpnet.dll for 1 month. This lib is the "new" DirectPlay (for DirectX8-9) But for the older (dplayx and dplay) no patch for ages as you said. Currently, i only have done the COM definitions and APIs stubs to not get games crashing.
And i know many games that want to use dpnet: - Heroes of Might and Magic 4 - Hidden & Dangerous 2 MP Demo
And many users complains about it doesn't work. So Pavel, you can always use native dpnet.dll for solving your problem as our implementation is only stubs.
I am mainly curious if it is planned to be network compatible with the same programs running on Windows.
Kind of pointless if it isn't, given that the only reason to use it is to play games with friends
:)
If you want to work on it, go right ahead...
Yes, Feel free
thanks -mike
Regards, Raphael