2009/7/9 Stefan Dösinger stefan@codeweavers.com:
GL_EXTCALL(glSecondaryColorPointerEXT)(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
if(GLINFO_LOCATION.quirks & WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA)
{
/* The spec disallows 4 component specular colors, but most GL drivers accept it. Try to use it,
* since the 4th value can be passed through to pixel shaders
*/
GL_EXTCALL(glSecondaryColorPointerEXT)(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
}
else
{
GLenum type = e->format_desc->gl_vtx_type;
GLint format = e->format_desc->gl_vtx_format;
if(format == 4 && type == GL_UNSIGNED_BYTE)
{
GL_EXTCALL(glSecondaryColorPointerEXT)(3, GL_UNSIGNED_BYTE,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
}
else
{
FIXME("Add specular color code for type %x, fmt %u\n", type, format);
GL_EXTCALL(glSecondaryColorPointerEXT)(format, type,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
}
}
I think you should test for the specific case the quirk addresses. For example, 3 component specular color will trigger the FIXME with this code. Also, EXT_vertex_array_bgra adds GL_BGRA as a valid type/size parameter for glSecondaryColorPointer(). Just test for "type == 4" and handle it according to the quirk being present or not. Combinations that are always invalid, like e.g. 1 or 2 component data should already have been filtered by declaration_element_valid_ffp().