Hi I have been using wine to play Unreal for a long time, but it would always crash in the start when I play as root or when I have my /dos filsystem mounted rw. It would always blow my mind, but I would fail to catch it. (been happenning for years too).
I copied the whole Unreal tree to my ext2 filesystem and tried with different file permissions. I came to reallize that wine will allways crash if the file Unreal.log in Unreal/System is writeable. If I make that file read only, wine works flawlessly and I can do everything including save/load games.
I tried to debug it, but the clues were very strange. There is only one message I see before the crash:
err:seh:EXC_DefaultHandling Exception frame is not in stack limits => unable to dispatch exception.
Besides that there is not much different between the good and the bad traces. I am attaching last 2000 lines of "-debugmsg +all" with this message.
Someone might be able to get some sense from the trace. Anything else I sould do? FT