The implicit conversion in add_assignment() takes responsability now.
Signed-off-by: Francisco Casas fcasas@codeweavers.com
---
v3: - New patch, split of vkd3d-shader/hlsl: Support complex numeric initializers. - Using the 'braces' flag instead of 'v->initializer.args_count != 1' Signed-off-by: Francisco Casas fcasas@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index e702c234..547a2ff4 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1501,19 +1501,17 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t unsigned int size = initializer_size(&v->initializer); struct hlsl_ir_load *load;
- if (type->type <= HLSL_CLASS_LAST_NUMERIC - && type->dimx * type->dimy != size && size != 1) + if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.braces + && type->dimx * type->dimy != size) { - if (size < type->dimx * type->dimy) - { - hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, - "Expected %u components in numeric initializer, but got %u.", - type->dimx * type->dimy, size); - free_parse_initializer(&v->initializer); - vkd3d_free(v); - continue; - } + hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, + "Expected %u components in numeric initializer, but got %u.", + type->dimx * type->dimy, v->initializer.args_count); + free_parse_initializer(&v->initializer); + vkd3d_free(v); + continue; } + if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY) && hlsl_type_component_count(type) != size) {