Please ignore this and go for v4 of this patch instead.
On Wed, Aug 10, 2016 at 9:07 PM, Aaryaman Vasishta <
jem456.vasishta@gmail.com> wrote:
v3: Directly traverse through parent frames instead of using GetParent.
dlls/d3drm/frame.c | 46 ++++++++++++++++++++++++++++++
++++++++++------
dlls/d3drm/tests/d3drm.c | 24 ++++++++++++++++++++++++
2 files changed, 64 insertions(+), 6 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 2ff0241..312007b 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -1339,23 +1339,57 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame
*iface,
static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 **scene)
{
- FIXME("iface %p, scene %p stub!\n", iface, scene);
- struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
}
static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame **scene)
{
- FIXME("iface %p, scene %p stub!\n", iface, scene);
- struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
- IDirect3DRMFrame3 *frame3;
- HRESULT hr;
&frame3);
- if (FAILED(hr) || !frame3)
- {
*scene = NULL;
return hr;
- }
- hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IDirect3DRMFrame,
(void **)scene);
- IDirect3DRMFrame3_Release(frame3);
- return hr;
}
static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface,
IDirect3DRMFrame **scene)
{
- FIXME("iface %p, scene %p stub!\n", iface, scene);
- struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
- TRACE("iface %p, scene %p.\n", iface, scene);
- return d3drm_frame2_GetScene(&frame->IDirect3DRMFrame2_iface, scene);
}
static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3
*iface)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 1abaed5..d86477d 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -885,6 +885,7 @@ static void test_Frame(void)
IDirect3DRMFrame *pFrameP1;
IDirect3DRMFrame *pFrameP2;
IDirect3DRMFrame *pFrameTmp;
- IDirect3DRMFrame *scene_frame;
IDirect3DRMFrameArray *frame_array;
IDirect3DRMMeshBuilder *mesh_builder;
IDirect3DRMVisual *visual1;
@@ -967,6 +968,19 @@ static void test_Frame(void)
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
- hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
- ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
%#x.\n", hr);
- hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
- ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
- ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n",
pFrameP1, scene_frame);
- CHECK_REFCOUNT(pFrameP1, 2);
- IDirect3DRMFrame_Release(scene_frame);
- hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
- ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
- ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n",
pFrameP1, scene_frame);
- CHECK_REFCOUNT(pFrameP1, 2);
- IDirect3DRMFrame_Release(scene_frame);
- frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
@@ -1032,6 +1046,16 @@ static void test_Frame(void)
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
- hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
- ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
- ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n",
pFrameP2, scene_frame);
- CHECK_REFCOUNT(pFrameP2, 2);
- IDirect3DRMFrame_Release(scene_frame);
- hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
- ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
- ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n",
pFrameP2, scene_frame);
CHECK_REFCOUNT(pFrameP2, 2);
IDirect3DRMFrame_Release(scene_frame);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
--
2.3.2 (Apple Git-55)