This time cube texture support is added. Hopefully the coords are right, I had no test app for them. If not it should be easy to spot the very characteristic flipping of the image.
I'm confused - you replaced a patch which had no support for cube maps, with one that has untested support for cube maps?
Am Samstag 10 März 2007 02:35 schrieb Ivan Gyurdiev:
This time cube texture support is added. Hopefully the coords are right, I had no test app for them. If not it should be easy to spot the very characteristic flipping of the image.
I'm confused - you replaced a patch which had no support for cube maps, with one that has untested support for cube maps?
Yes.
The untested support is rather to have the infrastructure and a fix only has to correct the texture coords if they are incorrect.
(I could of course write my own test app, but I have had pretty bad luck when I did that for d3d cursor support, thus I decided to wait for a real world test app)