Signed-off-by: Andrew Eikum aeikum@codeweavers.com ---
v3: With suggestion from Ruslan.
dlls/dsound/sound3d.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 03fd3d4678..118bb60456 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -111,7 +111,13 @@ static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECT return 0;
cos = product/(la*lb); - angle = acos(cos); + if(cos > 1.f){ + angle = 0; + }else if(cos < -1.f){ + angle = M_PI; + }else{ + angle = acos(cos); + } TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x, b->y, b->z, angle, RadToDeg(angle)); return angle;