Since I can no longer get OpenGL textures to work under Wine, I'd like to try to get the DirectX emulation working. However, when I configure an app to use DirectX, I get a "You have selected a mode your graphics card does not support" message.
Since the color depth and resolution are the same as OpenGL settings that work (save for the hosed textures), I would think this should work.
Are there some magic registry entries that need to be created?
If you cannot get OpenGL to work, I think DirectX also won't work. DirectX (Direct3D) has to be supported by wrapping all Direct3D calls to OpenGL. Thus you need to have OpenGL working to get Direct3D support. Also this wrapping often slows down the application.
Op woensdag 27 november 2002 14:29, schreef David D. Hagood:
Since I can no longer get OpenGL textures to work under Wine, I'd like to try to get the DirectX emulation working. However, when I configure an app to use DirectX, I get a "You have selected a mode your graphics card does not support" message.
Since the color depth and resolution are the same as OpenGL settings that work (save for the hosed textures), I would think this should work.
Are there some magic registry entries that need to be created?
Since I can no longer get OpenGL textures to work under Wine, I'd like to try to get the DirectX emulation working. However, when I configure an app to use DirectX, I get a "You have selected a mode your graphics card does not support" message.
Well, the DirectX mode in HalfLife is using Direct3D... And that code is a complete W.I.P. in the WineHQ tree so I really doubt that it would work better than OpenGL.
I think your time would be better spent trying to pinpoint at which time the regression occured (ie does an old Wine work with your current set-up or does an old set-up work with current Wine, ...). Finding a simpler application than HalfLife showing the problem would be nice too.
Lionel