Hello,
When I run half-life, the X display gets totally corrupted and the only way to restore is to restart the X server. I'm using an NVidia G-force 3 video card running at 1024x768 with 16-bit color. I have already run a few traces, but since I have no idea at what point the display gets corrupted, it's kind of hard to debug. Has anyone encountered this problem yet? Are there any specific functions or channels I should be looking at in the trace?
Thanks,
Josh Thielen
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On Tuesday 02 July 2002 10:56, Joshua Thielen wrote:
Hello,
When I run half-life, the X display gets totally corrupted and the only way to restore is to restart the X server. I'm using an NVidia G-force 3 video card running at 1024x768 with 16-bit color. I have already run a few traces, but since I have no idea at what point the display gets corrupted, it's kind of hard to debug. Has anyone encountered this problem yet? Are there any specific functions or channels I should be looking at in the trace?
Take a look at Bugs 829 and 841 at http://bugs.winehq.com. May be related.
Ian
On Tue, 2 Jul 2002, Joshua Thielen wrote:
When I run half-life, the X display gets totally corrupted and the only way to restore is to restart the X server. I'm using an NVidia G-force 3 video card running at 1024x768 with 16-bit color.
Try "UseDGA"="no" in config or run HL without root rights.
Serge Ryabchun wrote:
On Tue, 2 Jul 2002, Joshua Thielen wrote:
When I run half-life, the X display gets totally corrupted and the only way to restore is to restart the X server. I'm using an NVidia G-force 3 video card running at 1024x768 with 16-bit color.
Try "UseDGA"="no" in config or run HL without root rights.
This worked! Well, at least now I can get to the menu. But what is wrong? Is there a bug in wine's use of DGA?
Thanks!
Josh
On Wed, 3 Jul 2002, Joshua Thielen wrote:
Try "UseDGA"="no" in config or run HL without root rights.
This worked! Well, at least now I can get to the menu. But what is wrong? Is there a bug in wine's use of DGA?
I think it because HL's menu is usual window and usual controls with redefined draw methods.