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On 10 February 2015 at 20:14, Matteo Bruni mbruni@codeweavers.com wrote:
{ surface->resource.size = wined3d_format_calculate_size(texture_resource->format, texture_resource->device->surface_alignment, width, height, 1); surface->pitch = wined3d_format_calculate_pitch(texture_resource->format, width); }
surface->pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
A small comment mentioning that user memory surfaces don't have the regular surface alignment probably wouldn't hurt.
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wine-devel@winehq.org
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