Hi,
For those interrested, here's a FAQs about my SafeDisc support implementation.
Feel free to comment.
Laurent Pinchart
And thats in wine cvs?
Aren't you actually violating the DMCA? since you're practically reverse engineering and making wine work with copy protection based games..
Thanks, Hetz
On Monday 29 April 2002 22:32, Laurent Pinchart wrote:
Hi,
For those interrested, here's a FAQs about my SafeDisc support implementation.
Feel free to comment.
Laurent Pinchart
I don't think he is. Reverse engineering for the purpose of enabling interoperability is permitted, and he doesn't know, and therefore doesn't (and can't) disclose, how to circumvent the copy protection.
Granted, somebody could take that information and use it to figure out how to make copies of SafeDisc protected software. The same is true of debuggers, disassemblers, or In Circuit Emulators, which are all legitimate engineering tools. That's just a symptom of the DMCA's biggest problem, which is that it criminalizes perfectly legitimate activities.
-Ori Pessach
Hetz Ben Hamo wrote:
And thats in wine cvs?
Aren't you actually violating the DMCA? since you're practically reverse engineering and making wine work with copy protection based games..
Thanks, Hetz
On Monday 29 April 2002 22:32, Laurent Pinchart wrote:
Hi,
For those interrested, here's a FAQs about my SafeDisc support implementation.
Feel free to comment.
Laurent Pinchart
I don't think he is. Reverse engineering for the purpose of enabling interoperability is permitted, and he doesn't know, and therefore doesn't (and can't) disclose, how to circumvent the copy protection.
Granted, somebody could take that information and use it to figure out how to make copies of SafeDisc protected software. The same is true of debuggers, disassemblers, or In Circuit Emulators, which are all legitimate engineering tools. That's just a symptom of the DMCA's biggest problem, which is that it criminalizes perfectly legitimate activities.
The information that I disclosed (which is all the information that I have) wouldn't even help someone trying to make copies of SafeDisc protected games. I implemented a few methods of debugger detection. Some others, already implemented, are used by SafeDisc. Even after weeks of work, I haven't been able to run the executable in winedbg!
Laurent Pinchart
Aren't you actually violating the DMCA? since you're practically reverse engineering and making wine work with copy protection based games..
Most of my work was implementing missing features. No problem there.
The only problem could be the implementation of secdrv.sys, but IMHO it doesn't violate the DMCA, as secdrv.sys doesn't protect the game againt copying, and as my implementation of SafeDisc support doesn't allow the user to play the game with a copied disc.
Laurent Pinchart
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Moin,
On 29-Apr-02 Laurent Pinchart carved into stone:
Aren't you actually violating the DMCA? since you're practically reverse engineering and making wine work with copy protection based games..
Most of my work was implementing missing features. No problem there.
The only problem could be the implementation of secdrv.sys, but IMHO it doesn't violate the DMCA,
And even if it did, what could non-americans care about that?
Cheers,
Te"Glad I am an European for now;)"ls
- -- "Why do you go so slowly? Do you think this is some kind of game?" PGP key available on http://bloodgate.com/tels.asc or via email. perl -MDev::Bollocks -e'print Dev::Bollocks->rand(),"\n"' evangelistically foster third-generation patterns