"H. Verbeet" hverbeet@gmail.com writes:
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) can get too large for a normal FIXME. Use fprintf to stderr instead.
You should use debugstr_a. fprintf will mess up the output.
On 10/02/06, Alexandre Julliard julliard@winehq.org wrote:
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) can get too large for a normal FIXME. Use fprintf to stderr instead.
You should use debugstr_a. fprintf will mess up the output.
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) contains newlines, debugstr_a would convert those to \n, which would make the output quite a bit less readable.