Hi,
Today I talked to Stefan and he was worried that adding the WGL extensions to opengl_ext.c would cause unneeded overhead. Though WGL extensions aren't called very frequently.
Second the 'glXGetProcAddress' protection isn't needed for WGL extensions as I'm already doing something similar for it in winex11.drv already. I will post an updated version of this patch without the WGL extension in opengl_ext.c soon.
Note that my other WGL patch (the one which adjust wglMakeContextCurrentARB) should apply fine, it doesn't depend on this patch.
Roderick
Hi,
This is an updated version of the previous patch. I forgot to attach the changes to the make_opengl script which created the opengl_ext / opengl_norm source code.
Regards, Roderick Colenbrander
Hi,
This is a part of a patch which I sent before which rewrote our wglGetProcAddress code and extension loading code. This patch only
contains the new
extension loading code.
Before all OpenGL extensions were loaded using glXGetProcAddress. The returned function pointers were stored in a table. The function wglGetProcAddress then returned a wrapper extension function which
called the stored
function pointer.
The issue is that glXGetProcAddress isn't guaranteed to return NULL when an extension isn't found. This patch makes our extension loading code
more
reliable by checking whether the extension required by the function is really available before calling the display driver to look up a
function.
This change required some small changes to the make_opengl32 script
which
generates all opengl wrapping code. The table with GL extensions has
been
extended with an extension name field and WGL extensions have been added
to
it aswell. Before there was a 'glx_name' field aswell which was used for
an
Nvidia specific GL extension which added the WGL functions wglAllocateMemoryNV / wglFreeMemoryNV. These functions will soon be
handled added to
winex11.drv as extensions, we won't directly look up the GLX functions
from
opengl32.dll anymore.
Regards, Roderick Colenbrander
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