Dear Wine Developers, I've tried to get this game running with wine but after starting i get a nice main menu (sound is ok, too) but there is no mouse. You can't use the mouse altough there is a nice animated cursor. There must be something wrong with wine because in cedega it's working nice. More about this in [2] check the comment from me to dig further into this problem.
My question is where should I start to search for the mouse problem? Was there a similar problem with other games in the past? Also note i've already tested the DX grab and the DGA settings with no effect.
Maybe this problem is solved very fast! That would be goot because then i could start working on the network/IPX/IP things to get network play working. Dark Reign - The future of War and The Rise Of the Shadowhand is running quite nice with cedega, and I believe if only the mouse would be working it would do the same with wine!
Thanks for wine, thanks for your help & and valuable time,
Greets, Joachim Schiele
============================= The error message =============================
joachim@knabber:~/darkreign$ wine dkreign.exe Please use the registry key HKEY_CURRENT_CONFIG\Software\Fonts\LogPixels to set the screen resolution and remove the "Resolution" entry in the config file Xlib: extension "XFree86-DRI" missing on display ":0.0". fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c4c018)->(00010022,00000008) fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c4c018)->(00010022,00000013) fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8 fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8 fixme:x11drv:X11DRV_DDHAL_CreatePalette stub fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported fixme:mci:MCI_LoadMciDriver Couldn't load driver for type CDAUDIO. If you don't have a windows installation accessible from Wine, you perhaps forgot to create a [mci] section in system.ini fixme:mci:MCI_LoadMciDriver Couldn't load driver for type CDAUDIO. If you don't have a windows installation accessible from Wine, you perhaps forgot to create a [mci] section in system.ini fixme:wave:DSD_CreateSecondaryBuffer (0x77c4c5e0,0x77acff20,e0,0,0x77c8b58c,0x77c8b67c,0x77c8b568): stub
============== Links ==============
[1] http://appdb.winehq.org/appview.php?appId=154 [2] http://appdb.winehq.org/appview.php?appId=154&versionId=2740
On Mon, 31 Jan 2005 16:23:49 +0100, Joachim Schiele wrote:
My question is where should I start to search for the mouse problem? Was there a similar problem with other games in the past? Also note i've already tested the DX grab and the DGA settings with no effect.
Look at DirectInput, a +dinput trace should be OK. Apparently our DirectInput implementation isn't so hot ...
On Mon, Jan 31, 2005 at 05:45:15PM +0000, Mike Hearn wrote:
On Mon, 31 Jan 2005 16:23:49 +0100, Joachim Schiele wrote:
My question is where should I start to search for the mouse problem? Was there a similar problem with other games in the past? Also note i've already tested the DX grab and the DGA settings with no effect.
Look at DirectInput, a +dinput trace should be OK. Apparently our DirectInput implementation isn't so hot ...
Well, first try to apply Carlos' patch to see if it is the same issue that prevented Fallout to have the mouse working or if it is another one.
And then do rather a +event,+dinput trace to see if the problem is in DInput or 'upstream' in Wine's event handler (which can happen if the game has focus problems for example).
Lionel