Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index b865c9c5211..e3d9d54900c 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -3659,17 +3659,11 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct * in this case. */ if (data) { - unsigned int level, width, height, depth; struct wined3d_box box;
for (i = 0; i < sub_count; ++i) { - level = i % object->t.level_count; - width = wined3d_texture_get_level_width(&object->t, level); - height = wined3d_texture_get_level_height(&object->t, level); - depth = wined3d_texture_get_level_depth(&object->t, level); - wined3d_box_set(&box, 0, 0, width, height, 0, depth); - + wined3d_texture_get_level_box(&object->t, i % object->t.level_count, &box); wined3d_cs_emit_update_sub_resource(device->cs, &object->t.resource, i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch); }