I do not from which exact version of wine, whenever I run Civilization IV bryond the sword, losts of fixmes appear with the message
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Since those fixmes did not appear before I wonder if this is a bug.
I do not understand how it is that the function resource_check_usage uses a flag that before it wasn't, was it? Can anybody clarify the usage of the flag 0x8 and if this is a bug?
On 09/09/2011 08:24 PM, Luis C. Busquets Pérez wrote:
I do not from which exact version of wine, whenever I run Civilization IV bryond the sword, losts of fixmes appear with the message
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Since those fixmes did not appear before I wonder if this is a bug.
Not at all, those are very common. And harmless.
I do not understand how it is that the function resource_check_usage uses a flag that before it wasn't, was it? Can anybody clarify the usage of the flag 0x8 and if this is a bug?
Not a bug. I figure something changed and you hit now a different code path that sets the D3DUSAGE_WRITEONLY flag. That's just a hint to the driver that the application doesn't intend to read that VBO or index buffer. The driver is free to take that hint or ignore it.
bye michael