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On 20 March 2014 12:28, Stefan Dösinger stefan@codeweavers.com wrote:
if (stored_data->flags & WINED3DSPD_IUNKNOWN) { *(IUnknown **)data = stored_data->content.object; IUnknown_AddRef(*(IUnknown **)data); } else memcpy(data, stored_data->content.data, stored_data->size);
*(IUnknown **)data = stored_data->content.object;
IUnknown_AddRef(*(IUnknown **)data);
memcpy(data, stored_data->content.data, stored_data->size);
+ if (stored_data->flags & WINED3DSPD_IUNKNOWN) + IUnknown_AddRef(stored_data->content.object); + memcpy(data, stored_data->content.data, stored_data->size);
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