Louis. Lenders wrote:
Hi, is there anything wrong with this patch? If so, could you please tell me what. Thx
*/"Louis. Lenders" xerox_xerox2000@yahoo.co.uk/* wrote:
Hi, this patch should fix failing tests in d3d9, like you see for example here: http://test.winehq.org/data/200612231000/ Appearently the tests in stateblock.c didn't need to be modified, as they create the device with flag D3DDEVTYPE_NULLREF; these tests do not fail anywhere. thanks for some advice from stringfellow ------------------------------------------------------------------------
So why not fallback to REF or NULLREF type of device everywhere else if HAL is unavailable? Do those tests need HAL support in the first place?
Am 02.01.2007 um 13:45 schrieb Ivan Gyurdiev:
So why not fallback to REF or NULLREF type of device everywhere else if HAL is unavailable? Do those tests need HAL support in the first place?
There are some differences between HAL and REF which are important to some games. Refcount tests are ok with NULLREF, but for other things we have to take the driver into account.