Mixing uint32_t and DWORD pointers causes warnings on Windows.
Signed-off-by: Alexandre Julliard julliard@winehq.org --- libs/vkd3d-shader/dxbc.c | 50 ++++++++++++------------ libs/vkd3d-shader/vkd3d_shader_private.h | 4 +- 2 files changed, 27 insertions(+), 27 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4d3773190875..d28c303ab7ac 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -87,7 +87,7 @@ struct vkd3d_shader_src_param_entry
struct vkd3d_shader_sm4_parser { - const DWORD *start, *end; + const uint32_t *start, *end;
unsigned int output_map[MAX_REG_OUTPUT];
@@ -252,7 +252,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u { struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic; enum vkd3d_sm4_resource_type resource_type; - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count]; enum vkd3d_sm4_data_type data_type; enum vkd3d_data_type reg_data_type; DWORD components; @@ -297,7 +297,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src); shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range); @@ -323,7 +323,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT; if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON) @@ -342,7 +342,7 @@ static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins }
static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, uint32_t opcode, - uint32_t opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) + uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { enum vkd3d_sm4_output_primitive_type primitive_type;
@@ -495,7 +495,7 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instructio }
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode, - uint32_t opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) + uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { ins->declaration.thread_group_size.x = *tokens++; ins->declaration.thread_group_size.y = *tokens++; @@ -506,7 +506,7 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, ui const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); @@ -518,7 +518,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction * uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); @@ -553,7 +553,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); @@ -567,7 +567,7 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; - const DWORD *end = &tokens[token_count]; + const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); @@ -1465,7 +1465,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, stru const uint32_t **ptr = &parser->ptr; unsigned int i, len; size_t remaining; - const DWORD *p; + const uint32_t *p; DWORD precise;
list_move_head(&sm4->src_free, &sm4->src); @@ -1692,7 +1692,7 @@ static bool require_space(size_t offset, size_t count, size_t size, size_t data_ return !count || (data_size - offset) / count >= size; }
-static void read_dword(const char **ptr, DWORD *d) +static void read_dword(const char **ptr, uint32_t *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); @@ -1700,14 +1700,14 @@ static void read_dword(const char **ptr, DWORD *d)
static void read_float(const char **ptr, float *f) { - STATIC_ASSERT(sizeof(float) == sizeof(DWORD)); - read_dword(ptr, (DWORD *)f); + STATIC_ASSERT(sizeof(float) == sizeof(uint32_t)); + read_dword(ptr, (uint32_t *)f); }
static void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; - DWORD d; + uint32_t d;
WARN("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) @@ -1744,11 +1744,11 @@ static int parse_dxbc(const char *data, size_t data_size, uint32_t checksum[4], calculated_checksum[4]; const char *ptr = data; int ret = VKD3D_OK; - DWORD chunk_count; - DWORD total_size; + uint32_t chunk_count; + uint32_t total_size; unsigned int i; - DWORD version; - DWORD tag; + uint32_t version; + uint32_t tag;
if (data_size < VKD3D_DXBC_HEADER_SIZE) { @@ -1803,9 +1803,9 @@ static int parse_dxbc(const char *data, size_t data_size,
for (i = 0; i < chunk_count; ++i) { - DWORD chunk_tag, chunk_size; + uint32_t chunk_tag, chunk_size; const char *chunk_ptr; - DWORD chunk_offset; + uint32_t chunk_offset;
read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); @@ -1847,7 +1847,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, struct vkd3d_shader_signature_element *e; const char *ptr = data; unsigned int i; - DWORD count; + uint32_t count;
if (!require_space(0, 2, sizeof(DWORD), data_size)) { @@ -1877,7 +1877,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
for (i = 0; i < count; ++i) { - DWORD name_offset, mask; + uint32_t name_offset, mask;
if (has_stream_index) read_dword(&ptr, &e[i].stream_index); @@ -1998,7 +1998,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont case TAG_SHEX: if (desc->byte_code) FIXME("Multiple shader code chunks.\n"); - desc->byte_code = (const DWORD *)data; + desc->byte_code = (const uint32_t *)data; desc->byte_code_size = data_size; break;
@@ -2355,7 +2355,7 @@ static int shader_parse_root_parameters(struct root_signature_parser_context *co }
static int shader_parse_root_parameters1(struct root_signature_parser_context *context, - DWORD offset, DWORD count, struct vkd3d_shader_root_parameter1 *parameters) + uint32_t offset, DWORD count, struct vkd3d_shader_root_parameter1 *parameters) { const char *ptr; unsigned int i; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 9cd26d7f91a9..1de67f45461a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -638,7 +638,7 @@ struct vkd3d_shader_version struct vkd3d_shader_immediate_constant_buffer { unsigned int vec4_count; - DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; + uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; };
struct vkd3d_shader_indexable_temp @@ -762,7 +762,7 @@ enum vkd3d_shader_input_sysval_semantic
struct vkd3d_shader_desc { - const DWORD *byte_code; + const uint32_t *byte_code; size_t byte_code_size; struct vkd3d_shader_signature input_signature; struct vkd3d_shader_signature output_signature;