Signed-off-by: Zhiyi Zhang zzhang@codeweavers.com --- dlls/wined3d/swapchain.c | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index dbbfc8e72cd..21e9ec459eb 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -1239,9 +1239,11 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa { struct wined3d_device *device = swapchain->device; HWND window = swapchain->state.device_window; + struct wined3d_output_desc output_desc; unsigned int screensaver_active; struct wined3d_output *output; BOOL focus_messages, filter; + HRESULT hr;
/* This code is not protected by the wined3d mutex, so it may run while * wined3d_device_reset is active. Testing on Windows shows that changing @@ -1251,6 +1253,13 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES)) filter = wined3d_filter_messages(window, TRUE);
+ output = wined3d_swapchain_get_output(swapchain); + if (!output) + { + ERR("Failed to get output from swapchain %p.\n", swapchain); + return; + } + if (activate) { SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0); @@ -1266,16 +1275,19 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa * * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to * resume drawing after a focus loss. */ - SetWindowPos(window, NULL, 0, 0, swapchain->state.desc.backbuffer_width, - swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER); + if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc))) + SetWindowPos(window, NULL, output_desc.desktop_rect.left, + output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width, + swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER); + else + ERR("Failed to get output description, hr %#x.\n", hr); }
if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE) { - output = wined3d_swapchain_get_output(swapchain); - if (!output || FAILED(wined3d_output_set_display_mode(output, + if (FAILED(hr = wined3d_output_set_display_mode(output, &swapchain->state.d3d_mode))) - ERR("Failed to set display mode.\n"); + ERR("Failed to set display mode, hr %#x.\n", hr); }
if (swapchain == device->swapchains[0]) @@ -1289,9 +1301,8 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa device->restore_screensaver = FALSE; }
- output = wined3d_swapchain_get_output(swapchain); - if (!output || FAILED(wined3d_output_set_display_mode(output, NULL))) - ERR("Failed to set display mode.\n"); + if (FAILED(hr = wined3d_output_set_display_mode(output, NULL))) + ERR("Failed to set display mode, hr %#x.\n", hr);
swapchain->reapply_mode = TRUE;