On Tue, Feb 9, 2016 at 10:53 AM, Józef Kucia jkucia@codeweavers.com wrote:
struct wined3d_format_block_info @@ -1138,6 +1139,10 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, ARB_TEXTURE_RG, NULL},
- {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3D_GL_VERSION_3_0, NULL},
Actually, it should depend on ARB_TEXTURE_RG.