Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
- hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
On 12 October 2010 14:34, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
- hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
- SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
Am 12.10.2010 um 14:39 schrieb Henri Verbeet:
On 12 October 2010 14:34, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
- hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
Ok