CounterOffsetInBytes must be a multiple of the required alignment, and must be zero if no counter buffer is specified. This allows the test to succeed in Windows.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- tests/d3d12.c | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 3892c1db..ad5b03c0 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -21671,7 +21671,8 @@ static void test_uav_counters(void) 0x00000001, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0010001a, 0x00000000, 0x0100003e, };
- static const unsigned int counter_offsets[] = {0, 1, 255}; + static const unsigned int counter_offsets[] = {0, D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT, + D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT * 2};
if (!init_compute_test_context(&context)) return; @@ -21702,7 +21703,7 @@ static void test_uav_counters(void) D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); out_buffer = create_default_buffer(device, 1024, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); - counter_buffer = create_default_buffer(device, 1024, + counter_buffer = create_default_buffer(device, D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT * 2 + sizeof(uint32_t), D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
for (i = 0; i < ARRAY_SIZE(counter_offsets); ++i) @@ -21720,15 +21721,14 @@ static void test_uav_counters(void) uav_desc.Buffer.NumElements = 256; uav_desc.Buffer.StructureByteStride = sizeof(uint32_t); uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; - uav_desc.Buffer.CounterOffsetInBytes = counter_offsets[i] * sizeof(uint32_t); - ID3D12Device_CreateUnorderedAccessView(device, buffer, counter_buffer, &uav_desc, - get_cpu_descriptor_handle(&context, descriptor_heap, 0)); ID3D12Device_CreateUnorderedAccessView(device, out_buffer, NULL, &uav_desc, get_cpu_descriptor_handle(&context, descriptor_heap, 1)); + uav_desc.Buffer.CounterOffsetInBytes = counter_offsets[i]; + ID3D12Device_CreateUnorderedAccessView(device, buffer, counter_buffer, &uav_desc, + get_cpu_descriptor_handle(&context, descriptor_heap, 0));
counter = 0; - upload_buffer_data(counter_buffer, counter_offsets[i] * sizeof(uint32_t), - sizeof(counter), &counter, queue, command_list); + upload_buffer_data(counter_buffer, counter_offsets[i], sizeof(counter), &counter, queue, command_list); reset_command_list(command_list, context.allocator); transition_sub_resource_state(command_list, counter_buffer, 0, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); @@ -21801,8 +21801,7 @@ static void test_uav_counters(void) id[j] = 0xdeadbeef; upload_buffer_data(buffer, 0, counter * sizeof(*id), id, queue, command_list); reset_command_list(command_list, context.allocator); - upload_buffer_data(counter_buffer, counter_offsets[i] * sizeof(uint32_t), - sizeof(counter), &counter, queue, command_list); + upload_buffer_data(counter_buffer, counter_offsets[i], sizeof(counter), &counter, queue, command_list); reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,