Dan Kegel wrote:
Please verify that booting with just one CPU active doesn't fix the problem. e.g. at lilo prompt, do something like linux nosmp It could be that Wine doesn't support SMP yet.
- Dan
First thing I tried, and with no change, so I don't think it's a SMP issue. Furthermore, my other apps under Wine work fine, only the OpenGL ones die.
On Sun, 2002-11-24 at 19:08, David D. Hagood wrote:
Dan Kegel wrote:
Please verify that booting with just one CPU active doesn't fix the problem. e.g. at lilo prompt, do something like linux nosmp It could be that Wine doesn't support SMP yet.
- Dan
First thing I tried, and with no change, so I don't think it's a SMP issue. Furthermore, my other apps under Wine work fine, only the OpenGL ones die.
I do believe there are OpenGL regressions. I have a single processor system with a working OpenGL, yet OGL games under Wine have texture issues they did not have previously. I'm not entirely sure it's wine, as I've updated my Mesa/X/modules many times.
Chris Thielen wrote:
I do believe there are OpenGL regressions. I have a single processor system with a working OpenGL, yet OGL games under Wine have texture issues they did not have previously. I'm not entirely sure it's wine, as I've updated my Mesa/X/modules many times.
You are in the same boat as I - I've upgraded my X&Mesa (currently I am running a CVS pull of the DRI mainline branch) - however since all my native apps are fine, I conjecture that it is something wrong between the Wine OGL shim and the native OGL library.