Wow, great work!!!!! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed!
Mirek
Stefan Dösinger napsal(a):
From c59f7c4eea148cfb9a1321bbbbc587ef52194bc9 Mon Sep 17 00:00:00 2001 From: Stefan Doesinger stefan@codeweavers.com Date: Fri, 2 Feb 2007 15:30:34 +0100 Subject: [PATCH] WineD3D: Properly release the converted vertex declaration
dlls/d3d9/d3d9_private.h | 5 +++++ dlls/d3d9/device.c | 3 +++ dlls/d3d9/vertexdeclaration.c | 5 +++++ 3 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 435a37e..972945d 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -179,6 +179,11 @@ typedef struct IDirect3DDevice9Impl /* Avoids recursion with nested ReleaseRef to 0 */ BOOL inDestruction;
- /* A vertex declaration was converted from setFVF.
* Keep track of it, so it can be properly freed
*/
- IDirect3DVertexDeclaration9 *convertedDecl;
} IDirect3DDevice9Impl;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 4eff550..e6ecd96 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -62,6 +62,8 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
if (ref == 0) { This->inDestruction = TRUE;
if (This->convertedDecl != NULL)
IUnknown_Release(This->convertedDecl); IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain); IWineD3DDevice_Release(This->WineD3DDevice); HeapFree(GetProcessHeap(), 0, This);
@@ -766,6 +768,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl); if (hr != S_OK) goto exit;
This->convertedDecl = pDecl; pDecl = NULL; exit:
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c index a7f5486..c3f462e 100644 --- a/dlls/d3d9/vertexdeclaration.c +++ b/dlls/d3d9/vertexdeclaration.c @@ -360,6 +360,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) : Relay\n", iface);
if (This->convertedDecl && This->convertedDecl != pDecl) {
IUnknown_Release(This->convertedDecl);
This->convertedDecl = NULL;
}
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
return hr;
Am Mittwoch 14 Februar 2007 20:11 schrieb Mirek:
Wow, great work!!!!! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed!
Though I doubt that patch fixed it. You can do a regression test to find the patch that fixed it if you want, but last I tried to look for a fix I had to revert the sense of good and bad
Mirek
Stefan Dösinger napsal(a):
From c59f7c4eea148cfb9a1321bbbbc587ef52194bc9 Mon Sep 17 00:00:00 2001 From: Stefan Doesinger stefan@codeweavers.com Date: Fri, 2 Feb 2007 15:30:34 +0100 Subject: [PATCH] WineD3D: Properly release the converted vertex declaration
dlls/d3d9/d3d9_private.h | 5 +++++ dlls/d3d9/device.c | 3 +++ dlls/d3d9/vertexdeclaration.c | 5 +++++ 3 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 435a37e..972945d 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -179,6 +179,11 @@ typedef struct IDirect3DDevice9Impl /* Avoids recursion with nested ReleaseRef to 0 */ BOOL inDestruction;
- /* A vertex declaration was converted from setFVF.
* Keep track of it, so it can be properly freed
*/
- IDirect3DVertexDeclaration9 *convertedDecl;
} IDirect3DDevice9Impl;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 4eff550..e6ecd96 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -62,6 +62,8 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
if (ref == 0) { This->inDestruction = TRUE;
if (This->convertedDecl != NULL)
IUnknown_Release(This->convertedDecl); IWineD3DDevice_Uninit3D(This->WineD3DDevice,
D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain); IWineD3DDevice_Release(This->WineD3DDevice); HeapFree(GetProcessHeap(), 0, This); @@ -766,6 +768,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl); if (hr != S_OK) goto exit;
This->convertedDecl = pDecl; pDecl = NULL; exit:
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c index a7f5486..c3f462e 100644 --- a/dlls/d3d9/vertexdeclaration.c +++ b/dlls/d3d9/vertexdeclaration.c @@ -360,6 +360,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) : Relay\n", iface);
- if (This->convertedDecl && This->convertedDecl != pDecl) {
IUnknown_Release(This->convertedDecl);
This->convertedDecl = NULL;
- }
- hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
return hr;