On 24 October 2011 18:58, Matteo Bruni mbruni@codeweavers.com wrote:
- if (wined3d->dxVersion >= 10 && (shader_caps.VertexShaderVersion < WINED3DVS_VERSION(4,0)
- || shader_caps.PixelShaderVersion < WINED3DPS_VERSION(4,0)))
This should probably be handled in dxgi_device_init().