From: Conor McCarthy cmccarthy@codeweavers.com
Part of a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- v2: Slightly modified the comment. This supersedes patch 214665.
tests/d3d12.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 4e908d43..e6461e31 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -19201,6 +19201,10 @@ static void test_null_vbv(void) vbv[1].SizeInBytes = 0; ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
+ /* Calls with NULL "views" pointers should be ignored. */ + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, NULL); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 1, 1, NULL); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 4, 0, 0);
transition_resource_state(command_list, context.render_target,