-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Hi again, this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i have)
Changelog: - intergration with DrawPrimitive - remove non-esthetic c++ comments into c comments block ;) - more more debug
Problems: - very slow - i have problem with textures, if people can look at code ...
TODO: - better integrate vertex shader with draw primitive (maybe we have to splt DrawPrimitive) - optimize software emulation - hardware vertex shader program support (using auto-detect caps) - syntax validity of vertex shader declaration and vexter shader function code (Validate*Shader functions) - vertex shader compilator (in D3DX8) - pixel shaders
can people test this, using simple shaders programs please ?
thx, Raphael