BOs will always be unmapped here. This is a relic from an older form of the code where mapping was done in wined3d_context_vk_create_bo().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/adapter_vk.c | 4 ---- 1 file changed, 4 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 3e126e1ae3a..5ef5d76062a 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -21,7 +21,6 @@ #include "wine/vulkan_driver.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); -WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const struct wined3d_state_entry_template misc_state_template_vk[] = { @@ -1278,9 +1277,6 @@ static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_re
if (!bo_vk->b.map_ptr) { - WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not mapped.\n", - bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab); - if (!wined3d_bo_vk_map(bo_vk, context_vk)) ERR("Failed to map bo.\n"); }