Well, the patch is still wrong conceptually. See my description in the bug report how to fix it properly
-----Original Message----- From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Chris Ahrendt Sent: Thursday, September 04, 2008 7:58 AM To: wine-patches@winehq.org Subject: Fix for patchwatcher error in my 16 vertex shader type
This fixes the patchwatcher failure in my last submission of this fix. This is not a total implementation of the 16 vertex shaders. It is an assumption that no type checking for the 2 other vertex shader calls are needed (short and int) and can be called with the current implementation of 4 parms. This seems to work without adding the two opengl calls.