On 2 July 2015 at 08:26, Józef Kucia joseph.kucia@gmail.com wrote:
@@ -3071,7 +3075,7 @@ static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader,
void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN; void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
int i, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
I think we'll want the index to be unsigned. (Also applies to shader_glsl_ffp_vertex_normalmatrix_uniform() in patch 112562) Looks pretty good otherwise.