Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id...
Thanks,
Oliver
___________________________________________________________ Yahoo! Model Search 2005 - Find the next catwalk superstars - http://uk.news.yahoo.com/hot/model-search/
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id... 4206
Just gave it a spin, here are some results:
Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
Morrowind, Bethesda Softworks Still gives the "unknown stencil mode" error and quits.
Freelancer, Digital Anvil Mousepointer invisible (with and without your patch), lots of drawing errors, particle effects displayed wrong or missing completely. Demo available at http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Ciao, Willie
--- Willie Sippel willie@zeitgeistmedia.net wrote:
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id... 4206
Just gave it a spin, here are some results:
Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
Hmm.. I can;t get it to run at all, even under windows!
Morrowind, Bethesda Softworks Still gives the "unknown stencil mode" error and quits.
I'm going to re-write mode detection in the next week or so, so hopefully this will be fixed.
Freelancer, Digital Anvil Mousepointer invisible (with and without your patch), lots of drawing errors, particle effects displayed wrong or missing completely. Demo available at http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Thanks, I'll take a look.
Oliver.
Ciao, Willie
-- Willie Sippel
//////// | Tritium Studios // | ______________________________ //// /// | http://www.tritium-studios.com
___________________________________________________________ Yahoo! Model Search 2005 - Find the next catwalk superstars - http://uk.news.yahoo.com/hot/model-search/
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel willie@zeitgeistmedia.net wrote:
Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
Hmm.. I can;t get it to run at all, even under windows!
That's strange. It installed just fine with Wine a few weeks ago, using no native DLLs IIRC. Maybe it needs the Transgaming MozCtl? I'll try to re-install later - maybe it's a regression elsewhere, or it needs funky settings...
Morrowind, Bethesda Softworks Still gives the "unknown stencil mode" error and quits.
I'm going to re-write mode detection in the next week or so, so hopefully this will be fixed.
Great!
Freelancer, Digital Anvil Mousepointer invisible (with and without your patch), lots of drawing errors, particle effects displayed wrong or missing completely. Demo available at http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Thanks, I'll take a look.
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
And I tested another game:
X2 - The Threat (rolling demo), Egosoft Still crashes with vertex shaders enabled, but the splash gets displayed correctly with your new patch (was messed up with the alpha patch). After the splash, it displays a random quote, that one's still messed up (works without the patch). The demo itself seems to look better with the patch, however. It's available for download at http://www.egosoft.com/download/x2/demos_en.php?download=22
Oliver.
Ciao, Willie
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
Those odd formats are stopping Battlefiel 2 from starting too, so it's handy having another test case!
Oliver.
___________________________________________________________ Yahoo! Model Search 2005 - Find the next catwalk superstars - http://uk.news.yahoo.com/hot/model-search/
On 11/20/05, Oliver Stieber oliver_stieber@yahoo.co.uk wrote:
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
Those odd formats are stopping Battlefiel 2 from starting too, so it's handy having another test case!
Those look like FourCC codes to me, "DAA8" and "DAOP" respectively. I guess DA stands for Digital Anvil there.
The one Battlefield 2 uses, 1178752590 / 0x4642564E translates to "NVBF".
--- "H. Verbeet" hverbeet@gmail.com wrote:
On 11/20/05, Oliver Stieber oliver_stieber@yahoo.co.uk wrote:
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
Those odd formats are stopping Battlefiel 2 from starting too, so it's handy having another
test
case!
Those look like FourCC codes to me, "DAA8" and "DAOP" respectively. I guess DA stands for Digital Anvil there.
The one Battlefield 2 uses, 1178752590 / 0x4642564E translates to "NVBF".
Any idea what NVBF format is? Creating the texture anyway doesn't seem to help so there are other things stopping Battlefiel 2 from starting.
Oliver.
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Any idea what NVBF format is? Creating the texture anyway doesn't seem to help so there are other things stopping Battlefiel 2 from starting.
Oliver. From what I understand from FourCC it's probably a format specific to
Battlefield 2. If I were to guess, I'd say NV stands for nVidia and BF for BattleField.
On the subject of BattleField 2 (Demo), did you try starting the game with +fullscreen 0 on the command line? For me, it made the demo get to the point where it displayed at least displayed an error message. I don't remember the exact message, but I think it was related to some shaders not being supported by my graphics card, which could very well be correct... the game doesn't support my Geforce 4400 Ti on Windows either, and according to some messages on message boards I read the error message I got was the same as the one people get on Windows. I pretty much stopped trying at that point.
I'd look up the exact message, but unfortunately I won't be able to do that before the end of the week, maybe even later.
--- "H. Verbeet" hverbeet@gmail.com wrote:
Any idea what NVBF format is? Creating the texture anyway doesn't seem to help so there are
other
things stopping Battlefiel 2 from starting.
Oliver. From what I understand from FourCC it's probably a format specific to
Battlefield 2. If I were to guess, I'd say NV stands for nVidia and BF for BattleField.
On the subject of BattleField 2 (Demo), did you try starting the game with +fullscreen 0 on the command line? For me, it made the demo get to the point where it displayed at least displayed an error message. I don't remember the exact message, but I think it was related to some shaders not being supported by my graphics card, which could very well be correct... the game doesn't support my Geforce 4400 Ti on Windows either, and according to some messages on message boards I read the error message I got was the same as the one people get on Windows. I pretty much stopped trying at that point.
I'd look up the exact message, but unfortunately I won't be able to do that before the end of the week, maybe even later.
That works here, it looks like it's complaining about 800x600 support being missing.
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--- Willie Sippel willie@zeitgeistmedia.net wrote:
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel willie@zeitgeistmedia.net wrote:
Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
Hmm.. I can;t get it to run at all, even under windows!
That's strange. It installed just fine with Wine a few weeks ago, using no native DLLs IIRC. Maybe it needs the Transgaming MozCtl? I'll try to re-install later - maybe it's a regression elsewhere, or it needs funky settings...
Morrowind, Bethesda Softworks Still gives the "unknown stencil mode" error and quits.
I'm going to re-write mode detection in the next week or so, so hopefully this will be fixed.
Great!
Freelancer, Digital Anvil Mousepointer invisible (with and without your patch), lots of drawing errors, particle effects displayed wrong or missing completely. Demo available at http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Thanks, I'll take a look.
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
It seems to be running fine here, the sounds a bit jumpy though.
And I tested another game:
X2 - The Threat (rolling demo), Egosoft Still crashes with vertex shaders enabled, but the splash gets displayed correctly with your new patch (was messed up with the alpha patch). After the splash, it displays a random quote, that one's still messed up (works without the patch). The demo itself seems to look better with the patch, however. It's available for download at http://www.egosoft.com/download/x2/demos_en.php?download=22
Oliver.
Ciao, Willie
-- Willie Sippel
//////// | Tritium Studios // | ______________________________ //// /// | http://www.tritium-studios.com
___________________________________________________________ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
It seems to be running fine here, the sounds a bit jumpy though.
Huh? Mousepointer works? Music actually plays (without "To less out space"-messages)? Particle effects get displayed? No "unrecognized format" FIXMEs?
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel willie@zeitgeistmedia.net wrote:
Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
Hmm.. I can;t get it to run at all, even under windows!
That's strange. It installed just fine with Wine a few weeks ago, using no native DLLs IIRC. Maybe it needs the Transgaming MozCtl? I'll try to re-install later - maybe it's a regression elsewhere, or it needs funky settings...
My bad... You can't get it to INSTALL or won't it START? If it's a problem with the download applet thingy, you might try the full installer (75MB) at http://files.vgpro.com/file/3758 - or, if it won't work at all, I could upload traces with and without the beta patch to my webserver if you're interested...?
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer _and_ game). ;-)
BTW, the missing pointer thing also happens with Stronghold 2 (which doesn't work anyway, multithreaded D3D - bug 3835). But Stronghold 2 is D3D9, so I don't know if it's the same bug.
Ciao, Willie
It gets a little bit farther than the alpha version of your patch did with Counterstrike: Source. If I turn off the pixel shaders I can know see the menu... but it still crashes when I try to run the video stress test or enter the game (runs okay under wine CVS). This happens whether I specify dxlevel 70 or 80 in the game settings.
ATI9600XT, 8.19.10 drivers, Mandriva 2006.
I'll try to turn on some debugging tonight to see if I can give you some more useful feedback.
-Jesse
Oliver Stieber wrote:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id...
Thanks,
Oliver
___________________________________________________________ Yahoo! Model Search 2005 - Find the next catwalk superstars - http://uk.news.yahoo.com/hot/model-search/
Oliver Stieber wrote:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id...
Warcraft 3 lags quite a bit for me with this patch, unlike the last one, which behaved just like OpenGL. I'm not getting the locking error messages, however... in fact I don't get almost any error messages:
fixme:advapi:SetSecurityInfo stub fixme:d3d:IWineD3DDeviceImpl_GetSwapChain (0x7ff5e190) Unable to find swapchain 0 fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Creating context fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Created context 0x7d7eb440 fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7ff5e190) : stub, emulating 64Mib for now, returning 64Mib fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Set context to 65011715, 0x7d7eb440 fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub. err:dsound:DSOUND_MixOne underrun on sound buffer 0x7d6114c8 err:dsound:DSOUND_MixOne underrun on sound buffer 0x7d6114c8 fixme:imm:ImmAssociateContextEx (0x20026, (nil), 16): stub