Johannes Anderwald wrote:
@@ -1185,6 +1185,7 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW
static const WCHAR wFile[] = {'f','i','l','e',0};
static const WCHAR wHttp[] = {'h','t','t','p',':','/','/',0};
static const WCHAR wExplorer[] = {'e','x','p','l','o','r','e','r','.','e','x','e',0};
- static const WCHAR wProperties[] = {'p','r','o','p','e','r','t','i','e','s',0};
static const DWORD unsupportedFlags =
SEE_MASK_INVOKEIDLIST | SEE_MASK_ICON | SEE_MASK_HOTKEY |
SEE_MASK_CONNECTNETDRV | SEE_MASK_FLAG_DDEWAIT | SEE_MASK_FLAG_NO_UI |
@@ -1275,7 +1276,11 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW
sei->hInstApp = (HINSTANCE) 33;
return TRUE;
}
I should have pointed out earlier that this is not the right way to
activate a properties dialog. This will show the same properties dialog
for all shell objects, which is wrong.
You should create a handler for the properties verb in the IContextMenu
interface of the shell object that you're showing the dialog for. You
need to modify both ->QueryContextMenu and ->InvokeCommand.
I have implement IContextMenu for the ShellLink object (shelllink.c).
Perhaps try extending that code to make a properties dialog for the
ShellLink object first.
The rest looks better though.
Mike