Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- v2: Retain source names for shader_extract_from_dxbc().
I still think it's better and easier to get rid of the pointless "<anonymous>" for signature parsing and compilation, but that functional change can be reverted as well...
libs/vkd3d-shader/dxbc.c | 63 +++++++++++++----------- libs/vkd3d-shader/spirv.c | 6 ++- libs/vkd3d-shader/vkd3d_shader_main.c | 61 ++++++++++++----------- libs/vkd3d-shader/vkd3d_shader_private.h | 19 ++++--- 4 files changed, 83 insertions(+), 66 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 9977d1a3..278912d8 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2021,9 +2021,11 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o return data + offset; }
-static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context, +static int parse_dxbc(const char *data, size_t data_size, + struct vkd3d_shader_message_context *message_context, const char *source_name, int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { + const struct vkd3d_shader_location location = {.source_name = source_name}; uint32_t checksum[4], calculated_checksum[4]; const char *ptr = data; int ret = VKD3D_OK; @@ -2036,7 +2038,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me if (data_size < VKD3D_DXBC_HEADER_SIZE) { WARN("Invalid data size %zu.\n", data_size); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE, + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE, "DXBC size %zu is smaller than the DXBC header size.", data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -2047,7 +2049,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic."); + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic."); return VKD3D_ERROR_INVALID_ARGUMENT; }
@@ -2063,7 +2065,8 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me checksum[0], checksum[1], checksum[2], checksum[3], calculated_checksum[0], calculated_checksum[1], calculated_checksum[2], calculated_checksum[3]); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM, "Invalid DXBC checksum."); + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM, + "Invalid DXBC checksum."); return VKD3D_ERROR_INVALID_ARGUMENT; }
@@ -2072,7 +2075,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me if (version != 0x00000001) { WARN("Got unexpected DXBC version %#x.\n", version); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION, + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION, "DXBC version %#x is not supported.", version); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -2095,7 +2098,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET, + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET, "DXBC chunk %u has invalid offset %#x (data size %#zx).", i, chunk_offset, data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -2109,7 +2112,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me { WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n", chunk_size, data_size, chunk_offset); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE, + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE, "DXBC chunk %u has invalid size %#x (data size %#zx, chunk offset %#x).", i, chunk_offset, data_size, chunk_offset); return VKD3D_ERROR_INVALID_ARGUMENT; @@ -2229,7 +2232,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, int ret;
memset(signature, 0, sizeof(*signature)); - if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, isgn_handler, signature)) < 0) + if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, NULL, isgn_handler, signature)) < 0) ERR("Failed to parse input signature.\n");
return ret; @@ -2304,7 +2307,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc) }
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) + struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc) { int ret;
@@ -2314,7 +2317,7 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, memset(&desc->output_signature, 0, sizeof(desc->output_signature)); memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
- ret = parse_dxbc(dxbc, dxbc_length, message_context, shdr_handler, desc); + ret = parse_dxbc(dxbc, dxbc_length, message_context, source_name, shdr_handler, desc); if (!desc->byte_code) ret = VKD3D_ERROR_INVALID_ARGUMENT;
@@ -2781,9 +2784,9 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, memset(root_signature, 0, sizeof(*root_signature)); if (messages) *messages = NULL; - vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL); + vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature); + ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, NULL, rts0_handler, root_signature); vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY; @@ -2935,7 +2938,7 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature header."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -2963,7 +2966,7 @@ static int shader_write_descriptor_ranges(struct root_signature_writer_context * return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature descriptor ranges."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -2993,7 +2996,7 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature descriptor ranges."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3009,7 +3012,7 @@ static int shader_write_descriptor_table(struct root_signature_writer_context *c return shader_write_descriptor_ranges(context, table);
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root descriptor table."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3025,7 +3028,7 @@ static int shader_write_descriptor_table1(struct root_signature_writer_context * return shader_write_descriptor_ranges1(context, table);
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root descriptor table."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3043,7 +3046,7 @@ static int shader_write_root_constants(struct root_signature_writer_context *con return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root constants."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3059,7 +3062,7 @@ static int shader_write_root_descriptor(struct root_signature_writer_context *co return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root descriptor."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3077,7 +3080,7 @@ static int shader_write_root_descriptor1(struct root_signature_writer_context *c return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root descriptor."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3126,7 +3129,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co break; default: FIXME("Unrecognized type %#x.\n", versioned_root_signature_get_parameter_type(desc, i)); - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE, "Invalid/unrecognised root signature root parameter type %#x.", versioned_root_signature_get_parameter_type(desc, i)); return VKD3D_ERROR_INVALID_ARGUMENT; @@ -3139,7 +3142,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature root parameters."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3183,7 +3186,7 @@ static int shader_write_static_samplers(struct root_signature_writer_context *co return VKD3D_OK;
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature static samplers."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3218,7 +3221,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con return shader_write_static_samplers(context, desc);
fail: - vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, + vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, "Out of memory while writing root signature."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -3247,7 +3250,7 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri else { WARN("Invalid descriptor range type %#x.\n", r->range_type); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, "Invalid root signature descriptor range type %#x.", r->range_type); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -3256,7 +3259,7 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri if (have_srv_uav_cbv && have_sampler) { WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n"); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table."); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -3288,7 +3291,7 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri else { WARN("Invalid descriptor range type %#x.\n", r->range_type); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE, "Invalid root signature descriptor range type %#x.", r->range_type); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -3297,7 +3300,7 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri if (have_srv_uav_cbv && have_sampler) { WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n"); - vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES, "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table."); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -3345,14 +3348,14 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro *messages = NULL;
memset(&context, 0, sizeof(context)); - vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL); + vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO);
if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1) { ret = VKD3D_ERROR_INVALID_ARGUMENT; WARN("Root signature version %#x not supported.\n", root_signature->version); - vkd3d_shader_error(&context.message_context, VKD3D_SHADER_ERROR_RS_INVALID_VERSION, + vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_VERSION, "Root signature version %#x is not supported.", root_signature->version); goto done; } diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index cb9c7a12..61d0d472 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2155,6 +2155,7 @@ struct vkd3d_dxbc_compiler struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context; + struct vkd3d_shader_location location; bool failed;
bool strip_debug; @@ -2245,6 +2246,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
memset(compiler, 0, sizeof(*compiler)); compiler->message_context = message_context; + compiler->location.source_name = compile_info->source_name; + compiler->location.line = 2; /* Line 1 is the version token. */
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO))) { @@ -2452,7 +2455,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_ va_list args;
va_start(args, format); - vkd3d_shader_verror(compiler->message_context, error, format, args); + vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args); va_end(args); compiler->failed = true; } @@ -9194,6 +9197,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, FIXME("Unhandled instruction %#x.\n", instruction->handler_idx); }
+ ++compiler->location.line; return ret; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 2ea233bb..173ff170 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -108,13 +108,9 @@ void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const }
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, - enum vkd3d_shader_log_level log_level, const char *source_name) + enum vkd3d_shader_log_level log_level) { context->log_level = log_level; - context->source_name = source_name ? source_name : "<anonymous>"; - context->line = 0; - context->column = 0; - vkd3d_string_buffer_init(&context->messages); }
@@ -148,28 +144,37 @@ bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_cont return true; }
-void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, +void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args) { if (context->log_level < VKD3D_SHADER_LOG_ERROR) return;
- if (context->line) - vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ", - context->source_name, context->line, context->column, error); + if (location) + { + const char *source_name = location->source_name ? location->source_name : "<anonymous>"; + + if (location->line) + vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ", + source_name, location->line, location->column, error); + else + vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", source_name, error); + } else - vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error); + { + vkd3d_string_buffer_printf(&context->messages, "E%04u: ", error); + } vkd3d_string_buffer_vprintf(&context->messages, format, args); vkd3d_string_buffer_printf(&context->messages, "\n"); }
-void vkd3d_shader_error(struct vkd3d_shader_message_context *context, +void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, ...) { va_list args;
va_start(args, format); - vkd3d_shader_verror(context, error, format, args); + vkd3d_shader_verror(context, location, error, format, args); va_end(args); }
@@ -222,12 +227,13 @@ struct vkd3d_shader_parser };
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, - const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) + const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_desc *shader_desc = &parser->shader_desc; int ret;
- if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0) + if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size, + message_context, compile_info->source_name, shader_desc)) < 0) { WARN("Failed to extract shader, vkd3d result %d.\n", ret); return ret; @@ -307,6 +313,7 @@ struct vkd3d_shader_scan_context size_t descriptors_size;
struct vkd3d_shader_message_context *message_context; + struct vkd3d_shader_location location;
struct vkd3d_shader_cf_info { @@ -332,12 +339,15 @@ struct vkd3d_shader_scan_context };
static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context, + const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, struct vkd3d_shader_message_context *message_context) { memset(context, 0, sizeof(*context)); context->scan_descriptor_info = scan_descriptor_info; context->message_context = message_context; + context->location.source_name = compile_info->source_name; + context->location.line = 2; /* Line 1 is the version token. */ }
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context) @@ -606,7 +616,7 @@ static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context, va_list args;
va_start(args, format); - vkd3d_shader_verror(context->message_context, error, format, args); + vkd3d_shader_verror(context->message_context, &context->location, error, format, args); va_end(args); }
@@ -774,6 +784,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte if (vkd3d_shader_instruction_is_uav_counter(instruction)) vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
+ ++context->location.line; return VKD3D_OK; }
@@ -792,9 +803,9 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, scan_descriptor_info->descriptor_count = 0; }
- vkd3d_shader_scan_context_init(&context, scan_descriptor_info, message_context); + vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
- if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0) + if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0) { vkd3d_shader_scan_context_cleanup(&context); return ret; @@ -803,8 +814,6 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, if (TRACE_ON()) vkd3d_shader_trace(parser.data);
- message_context->line = 2; /* Line 1 is the version token. */ - message_context->column = 1; while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); @@ -824,7 +833,6 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info); goto done; } - ++message_context->line; }
ret = VKD3D_OK; @@ -848,7 +856,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0) return ret;
- vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name); + vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
ret = scan_dxbc(compile_info, &message_context);
@@ -877,7 +885,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info if ((ret = scan_dxbc(&scan_info, message_context)) < 0) return ret;
- if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0) + if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0) { vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info); return ret; @@ -902,8 +910,6 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info return VKD3D_ERROR; }
- message_context->line = 2; /* Line 1 is the version token. */ - message_context->column = 1; while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); @@ -917,7 +923,6 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0) break; - ++message_context->line; }
if (ret >= 0) @@ -949,7 +954,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0) return ret;
- vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name); + vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
switch (compile_info->source_type) { @@ -1051,7 +1056,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
if (messages) *messages = NULL; - vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL); + vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature); vkd3d_shader_message_context_trace_messages(&message_context); @@ -1174,7 +1179,7 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0) return ret;
- vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name); + vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
ret = preproc_lexer_parse(compile_info, out, &message_context);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 83038384..e974b928 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -844,11 +844,15 @@ int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) DECLSPEC_HIDDEN; int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
-struct vkd3d_shader_message_context +struct vkd3d_shader_location { - enum vkd3d_shader_log_level log_level; const char *source_name; unsigned int line, column; +}; + +struct vkd3d_shader_message_context +{ + enum vkd3d_shader_log_level log_level; struct vkd3d_string_buffer messages; };
@@ -856,18 +860,19 @@ void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *c bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out) DECLSPEC_HIDDEN; void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, - enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN; + enum vkd3d_shader_log_level log_level) DECLSPEC_HIDDEN; void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context, const char *function) DECLSPEC_HIDDEN; #define vkd3d_shader_message_context_trace_messages(context) \ vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__) -void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error, - const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; -void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, +void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, + enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN; +void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; + struct vkd3d_shader_message_context *message_context, const char *source_name, + struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,