I was trying to debug a DirectX8 simple sample, and found a bug in timegettime. Once this call has been made, my program never exits, probably because of the launched thread?
Can anyone take a look at this? I'll happily test it :-)
For now I have commented out that call and the pgm exits fine.
It is also worth noting that the values I get back dont seem anything like on windows (I know the magnitude is based off when the timer thread gets kicked off, but I am talking about the deltas between two successive calls).
Jason