The lost planet demo utilizing Direct X 10 is out, for those of you interested in developing/testing Direct X 10.
http://www.fileshack.com/file.x/10513/Lost+Planet:+Extreme+Condition+Demo+-+...
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On 5/15/07, EA Durbin ead1234@hotmail.com wrote:
The lost planet demo utilizing Direct X 10 is out, for those of you interested in developing/testing Direct X 10.
I'm curious. When we do start work on DX10, are we going to set it up so that it will only work if the user uses winver ~= vista or greater, or will it be available for all winvers that are capable of supporting it?
I'd like to see (a few years from now obviously), if it would be possible to use wine's directx to play a dx10 game on winxp, since Ms is not going to make dx10 for xp..
Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
On 5/15/07, EA Durbin ead1234@hotmail.com wrote:
The lost planet demo utilizing Direct X 10 is out, for those of you interested in developing/testing Direct X 10.
I'm curious. When we do start work on DX10, are we going to set it up so that it will only work if the user uses winver ~= vista or greater, or will it be available for all winvers that are capable of supporting it?
I'd like to see (a few years from now obviously), if it would be possible to use wine's directx to play a dx10 game on winxp, since Ms is not going to make dx10 for xp..
I don't think we'll have an artificial winver=winvista in our d3d10 code, unless an application fails because it finds a working d3d10 on a supposed windows xp. And even then we can port it to real xp without that check
On 5/16/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
On 5/15/07, EA Durbin ead1234@hotmail.com wrote:
The lost planet demo utilizing Direct X 10 is out, for those of you interested in developing/testing Direct X 10.
I'm curious. When we do start work on DX10, are we going to set it up so that it will only work if the user uses winver ~= vista or greater, or will it be available for all winvers that are capable of supporting it?
I'd like to see (a few years from now obviously), if it would be possible to use wine's directx to play a dx10 game on winxp, since Ms is not going to make dx10 for xp..
I don't think we'll have an artificial winver=winvista in our d3d10 code, unless an application fails because it finds a working d3d10 on a supposed windows xp. And even then we can port it to real xp without that check
I think that it's highly more likely that the game will check the windows version the standard way at install. So as long as you pass the version check there you'll be fine. Past that I don't see any reason why they would code additional version checks after that. All the games that I've seen don't do that.
If the game is standalone or runs without installing, then it would probably just try to create the standard DX10 object that it needs. If we provide it, then it will try to run. If not it will probably say it needs DX10 or something. I don't see a reason why it needs* to check the version of windows.
*But just you wait someone is bound to do it...
Jesse
This game isn't check windows version on installing.
2007. május 16. 20.32 dátummal Jesse Allen ezt írta:
On 5/16/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
On 5/15/07, EA Durbin ead1234@hotmail.com wrote:
The lost planet demo utilizing Direct X 10 is out, for those of you interested in developing/testing Direct X 10.
I'm curious. When we do start work on DX10, are we going to set it up so that it will only work if the user uses winver ~= vista or greater, or will it be available for all winvers that are capable of supporting it?
I'd like to see (a few years from now obviously), if it would be possible to use wine's directx to play a dx10 game on winxp, since Ms is not going to make dx10 for xp..
I don't think we'll have an artificial winver=winvista in our d3d10 code, unless an application fails because it finds a working d3d10 on a supposed windows xp. And even then we can port it to real xp without that check
I think that it's highly more likely that the game will check the windows version the standard way at install. So as long as you pass the version check there you'll be fine. Past that I don't see any reason why they would code additional version checks after that. All the games that I've seen don't do that.
If the game is standalone or runs without installing, then it would probably just try to create the standard DX10 object that it needs. If we provide it, then it will try to run. If not it will probably say it needs DX10 or something. I don't see a reason why it needs* to check the version of windows.
*But just you wait someone is bound to do it...
Jesse
<snip> Past that I don't see any reason why they would code additional version checks after that. All the games that I've seen don't do that.
<snip> I don't see a reason why it needs* to check the version of windows.
Those are windows apps, keep that in mind ;-) Never expect sane behavior from them :-)
On 5/16/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
<snip> Past that I don't see any reason why they would code additional version checks after that. All the games that I've seen don't do that.
<snip> I don't see a reason why it needs* to check the version of windows.
Those are windows apps, keep that in mind ;-) Never expect sane behavior from them :-)
So true ;-)
Unfortunately, like I said MS is not making DX10 compatible with XP, which really sucks because imo Vista is the biggest piece (of junk) ever and I personally _probably_ wont 'upgrade' my windows machine to it even after Service Pack 2 comes out.
So since MS is going to do that, I expect to see a lot of games (at least at the beginning) that have compatibility code, where it checks the windows version at start to determine whether to run in dx10 mode, or not, due to windows users who upgrade and dont reinstall their apps.