Shouldn't we use WINED3DCAPS2_DYNAMICTEXTURES rather than D3DCAPS2_DYNAMICTEXTURES ?
Mirek Slugen
Kovács András napsal(a):
Hi, Set D3DCAPS2_DYNAMICTEXTURES flag. This makes Call of Duty 2 to run. Stefan told me, this function is supported, but we don't advertise it currently.
From e9398c4ee873ef8b8257fcb3db4945c858655732 Mon Sep 17 00:00:00 2001 From: =?utf-8?q?Andr=C3=A1s_Kov=C3=A1cs?= andras@debian.sth.sze.hu Date: Tue, 13 Mar 2007 03:07:30 +0100 Subject: [PATCH] Set D3DCAPS2_DYNAMICTEXTURES flag
dlls/wined3d/directx.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 209e745..c5898c6 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1879,7 +1879,8 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
*pCaps->Caps = 0; *pCaps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
WINED3DCAPS2_FULLSCREENGAMMA;
WINED3DCAPS2_FULLSCREENGAMMA |
*pCaps->Caps3 = 0; *pCaps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE;D3DCAPS2_DYNAMICTEXTURES;
On 13/03/07, Mirek thunder.m@czela.net wrote:
Shouldn't we use WINED3DCAPS2_DYNAMICTEXTURES rather than D3DCAPS2_DYNAMICTEXTURES ?
Yes, this won't compile like this.