Hello, I have low frame rate (~16-18) problem in Unreal Tournament 3, wine 2.8. "stat fps", "stat ld" commands were enabled in game console and showed relation that fps drop after 'static mesh tris' goes higher than >200 000 So I applied patchset from https://www.winehq.org/pipermail/wine-devel/2013-September/101116.html to wine 1.7 with CXXFLAGS -o3 -m native, and tested it. Yes, finnaly my fps imroves to ~30 on same maps where it was lower before. Thank you Stefan.
same issue was reported by many unreal engine 3 players on windows, so AFAIK this could be ue3 problem itself. the patchset could be step in right direction, or workaround, but not a total fix, cuz even minimal ~30 frame rate is lower than expected on Core2Duo, gf GTS450, when other games works better.
Thanks, Lex.