--- En date de : Mer 24.6.09, Henri Verbeet hverbeet@gmail.com a écrit :
De: Henri Verbeet hverbeet@gmail.com Objet: Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers À: wine-devel@winehq.org Date: Mercredi 24 Juin 2009, 11h13
2009/6/24 Pavel Procházka pavelvonlostice@seznam.cz:
Please set a proper subject on your mails. I think this has been asked before.
You can't just remove the check without making it work first, the patch has to make sense on its own.
I don't get what you mean. Do you suggest that Pavel merges the two first patches in one single, with a title like "Allows multibuffering in ddraw" ?
David
Am Wednesday 24 June 2009 12:11:17 schrieb paulo lesgaz:
2009/6/24 Pavel Procházka pavelvonlostice@seznam.cz:
Please set a proper subject on your mails. I think this has been asked before.
You can't just remove the check without making it work first, the patch has to make sense on its own.
I don't get what you mean. Do you suggest that Pavel merges the two first patches in one single, with a title like "Allows multibuffering in ddraw" ?
Actually, the check removed by this patch doesn't "protect" against hitting the not quite working code in swapchain_gdi.c. We already allow up to 4 backbuffers, which is already broken in swapchain.c. The check is here because d3d9(according to msdn) doesn't allow more than 4 back buffers.