Hi lionel,
GL_VERSION isn't pertinent as it contains (only) provider and driver version while GLX_VERSION is really the version string of GLX impl.
Regards, Raphael
----Message d'origine----
De: Lionel Ulmer lionel.ulmer@free.fr A: Raphael fenix@club-internet.fr Copie à: Alex Woods wine-devel@giblets.org, wine-devel@winehq.org Sujet: Re: World Of Warcraft Date: Mon, 21 Feb 2005 21:44:31 +0100
On Mon, Feb 21, 2005 at 09:39:31PM +0100, Raphael wrote:
Ouppsss
better patch
Why did you do this change:
- const char *gl_version = (const char *) glGetString(GL_VERSION);
- const char *gl_version = glXGetClientString(display, GLX_VERSION);
I.e. replacing the GL version with the one of GLX ? Maybe the GLX version is needed, but we could then log both of them and not replace GL by GLX.
Lionel
-- Lionel Ulmer - http://www.bbrox.org/
On Mon, Feb 21, 2005 at 10:19:42PM +0000, fenix@club-internet.fr wrote:
GL_VERSION isn't pertinent as it contains (only) provider and driver version while GLX_VERSION is really the version string of GLX impl.
Well, on my machine:
OpenGL version string: 1.4.0 NVIDIA 43.63
So it gives you, at least, the OpenGL version which may be different from the GLX version.
Lionel