The current code for the functions:
D3DXCreateEffectFromFileExW http://source.winehq.org/ident?i=D3DXCreateEffectFromFileExW D3DXCreateEffectFromFileExA http://source.winehq.org/ident?i=D3DXCreateEffectFromFileExA D3DXCreateEffectFromResourceExW http://source.winehq.org/ident?i=D3DXCreateEffectFromResourceExA D3DXCreateEffectFromResourceExA http://source.winehq.org/ident?i=D3DXCreateEffectCompilerFromFileW D3DXCreateEffectCompilerFromFileW http://source.winehq.org/ident?i=D3DXCreateEffectCompilerFromFileW D3DXCreateEffectCompilerFromFileA http://source.winehq.org/ident?i=D3DXCreateEffectCompilerFromFileA
includes a check of defines and will returnD3DERR_INVALIDCALL http://source.winehq.org/ident?i=D3DERR_INVALIDCALL if defines are NULL.
However I see nothing wrong in calling any of those functions with defines being NULL. Actually, usually defines are NULL and it is only in specific cases when they are set.
Is this a bug? If not, please let me know why.
regards,
Luis Busquets luis.busquets@ilidium.com wrote:
However I see nothing wrong in calling any of those functions with defines being NULL. Actually, usually defines are NULL and it is only in specific cases when they are set.
Is this a bug? If not, please let me know why.
Write a test case?