Erich!!!!
Very Cool!
Thanks for your prompt answer.
Please send me the patch.
I will surely test it!
Just one question on your answer, my two apps are called DISP.EXE and PDV.EXE
Is one of them 16 and the other 32 bit ?
If I recompile both of them to 32 bit or 16 bit, should DDE work?
I can also try that.
Frankly, I didnĀ“t even know that one was 16 and the other 32 bit.
Miguel Feitosa
At 21:11 26/2/2002 +0100, you wrote:
The http://www.winehq.com/News/status.html states that the implementation of the serial/parallel port is 90% complete but that DDE is still being implemented by Eric Pouech and not functional.
the status page is now a bit outdated DDE (and DDEML) now kinda work however, some 16 bit support is still missing in DDE (and DDEML), hence your problems as the trace shows as of today :
- two 32 bit apps should be able to communicate through DDE
- two 16 bit apps should be able to communicate through DDE
- however, a 16 bit and a 32 bit app will not be able to communicate
I have a yet unfinished patch here that should (partly) take care of that if you have the wine source and are ready to do some testing, I can provide you the patch to see if it helps in your situation
as DDEML is a pure 16 bit DLL (the 32 bit DDEML implementation is part of USER32), it's very unlikely that native DDEML will work in wine so, sticking to builtin USER/USER32/DDEML is the only viable solution (even if it's not completly done yet)
A+
"List" == List vmn list@vmn.com.br writes:
List> Erich!!!! Very Cool!
List> Thanks for your prompt answer.
List> Please send me the patch.
List> I will surely test it!
List> Just one question on your answer, my two apps are called DISP.EXE List> and PDV.EXE
List> Is one of them 16 and the other 32 bit ?
List> If I recompile both of them to 32 bit or 16 bit, should DDE work?
List> I can also try that.
Some dumper for the executables should show whether the applications are 16 or 32 nit.
List> At 21:11 26/2/2002 +0100, you wrote:
>> > The http://www.winehq.com/News/status.html states that the
Quoting first, editing away useless parts and the putting one's owns text is appreciated.
Bye