From: Robin Kertels robin.kertels@gmail.com
Fixes the black screen problem in Diablo 2: Resurrected.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- libs/vkd3d/state.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 78b0c717..701af891 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -2034,7 +2034,8 @@ static void rs_stream_info_from_d3d12(VkPipelineRasterizationStateStreamCreateIn VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc, const struct vkd3d_vulkan_info *vk_info) { - if (!so_desc->RasterizedStream || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM) + if (!so_desc->NumEntries || !so_desc->RasterizedStream + || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM) return;
if (!vk_info->rasterization_stream) @@ -2811,7 +2812,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState); have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown; if ((!have_attachment && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength)) - || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM) + || (graphics->xfb_enabled && so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)) graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);